Author
Yenti Juniarti(1), Waode Eti Hardiyanti(2), Icam Sutisna(3),
Pendidikan Anak Usia Dini, Universitas Negeri Gorontalo, Indonesia(1)
Pendidikan Anak Usia Dini, Universitas Negeri Gorontalo, Indonesia(2)
Pendidikan Anak Usia Dini, Universitas Negeri Gorontalo, Indonesia(3) Corresponding Author PDF Full Text [File Size: 622KB]
Published : 2022-12-20
Article can trace at:
Article Metrics
Abstract Views: 372 times PDF Downloaded: 161 timesAbstract
The problem is that there are still many teachers who have difficulty implementing religious and moral value development activities, and teachers have not been able to change IT-based learning. The purpose of this research is to equip teachers in making teaching materials using smart app creator applications, which can be accessed by everyone. The research method is Research & Development (R&D) Borg & Gall design with 8 stages of research, 1) need assessment 2) planning 3) product development 4) initial field trial 5) product revision 6) main field trial 7) product revision 8) field test, 10) final product revision. The results of this study were obtained from media expert validation, namely very feasible, material expert validation very feasible, and learning expert validation very feasible). The results of the learning media assessment trial in the small group trial were 82.09% (very feasible) and in the large field trial, it was 88.89% (very worth it). Based on these results, the product is said to be suitable for use
Keywords
References
Amanda, N. P. (2019). Pengenalan Komunikasi Dasar Bahasa Inggris Berbasis Macromedia Flash Kelas V Sd/Mi. UIN Raden Intan Lampung. http://repository.radenintan.ac.id/5885
Cahyaningrum, E. S., Sudaryanti, S., & Purwanto, N. A. (2017). Pengembangan Nilai-Nilai Karakter Anak Usia Dini Melalui Pembiasaan Dan Keteladanan. Jurnal Pendidikan Anak, 6(2), 203–213. https://doi.org/10.21831/jpa.v6i2.17707
Darnawati, D., Jamiludin, J., Batia, L., Irawaty, I., & Salim, S. (2019). Pemberdayaan Guru Melalui Pengembangan Multimedia Pembelajaran Interaktif Dengan Aplikasi Articulate Storyline. Amal Ilmiah : Jurnal Pengabdian Kepada Masyarakat, 1(1), 8. https://doi.org/10.36709/amalilmiah.v1i1.8780
Dwiqi, G. C. S., Sudatha, I. G. W., & Sukmana, A. I. W. I. Y. (2020). Pengembangan Multimedia Pembelajaran Interaktif Mata Pelajaran IPA Untuk Siswa SD Kelas V. Jurnal Edutech Undiksha, 8(2), 33. https://doi.org/10.23887/jeu.v8i2.28934
Firman, F. (2020). Dampak Covid-19 terhadap Pembelajaran di Perguruan Tinggi. BIOMA: Jurnal Biologi Dan Pembelajarannya, 2(1), 14–20. https://ojs.unsulbar.ac.id/index.php/bioma/article/view/743
Harto, K. (2016). Pendidikan Anti Korupsi Berbasis Agama. Intizar, 20(1), 121–138. http://jurnal.radenfatah.ac.id/index.php/intizar/article/view/426
Nasution, D. A. D., Erlina, E., & Muda, I. (2020). Dampak Pandemi COVID-19 terhadap Perekonomian Indonesia. Jurnal Benefita, 5(2), 212. https://doi.org/10.22216/jbe.v5i2.5313
Nurlaeni, N., & Juniarti, Y. (2017). Peran Orang Tua Dalam Mengembangkan Kemampuan Bahasa Pada Anak Usia 4-6 Tahun. Jurnal Pelita PAUD, 2(1), 51–62. http://jurnal.upmk.ac.id/index.php/pelitapaud/article/view/196
Nurwita, S. (2019). Analisis Nilai-Nilai Agama dan Moral Anak Usia Dini dalam Tayangan Film Kartun Upin dan Ipin. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 3(2), 506. https://doi.org/10.31004/obsesi.v3i2.252
Prasetiya, B. (2020). The Critical Analysis Of Moral Education In The Perspective Of Al-Ghazali, Kohlberg And Thomas Lichona. Zawiyah: Jurnal Pemikiran Islam, 6(1). https://doi.org/10.31332/zjpi.v6i1.1543
Rahman, A., & I Nyoman, J. (2020). Pengembangan Multimedia Pembelajaran Interaktif untuk Meningkatkan Hasil Belajar IPS. Jurnal Edutech Undiksha, 8(1), 32. https://doi.org/10.23887/jeu.v8i1.27049
Rofiq, A., Mahadewi, L. P. P., & Parmiti, D. P. (2019). Pengembangan Multimedia Pembelajaran Interaktif Pada Mata Pelajaran IPS Terpadu. Journal of Education Technology, 3(3), 126. https://doi.org/10.23887/jet.v3i3.21732
Sajadi, D. (2019). Pendidikan Karakter Dalam Perspektif Islam. Tahdzib Al-Akhlaq: Jurnal Pendidikan Islam, 2(2), 16–34. https://doi.org/10.34005/tahdzib.v2i2.510
Schratz, M. (2020). Qualitative Voices in Educational Research. In Qualitative Voices in Educational Research (pp. 1–6). Routledge Publications. https://doi.org/10.4324/9781003008064-1
Sulaiman, U., Ardianti, N., & Selviana, S. (2019). Tingkat Pencapaian Pada Aspek Perkembangan Anak Usia Dini 5-6 Tahun Berdasarkan Strandar Nasional Pendidikan Anak Usia Dini. NANAEKE: Indonesian Journal of Early Childhood Education, 2(1), 52. https://doi.org/10.24252/nananeke.v2i1.9385
Supriyanto, D. (2015). Perkembangan Nilai Agama Dan Moral Anak. Perkembangan Nilai Agama Dan Moral Anak Dan Pendidikan Keagamaan Orangtua, 3(Maret), 1–20. http://jurnal.stitnualhikmah.ac.id/index.php/modeling/article/view/67
Suyadi, S. (2019). Integration of Anti-Corruption Education (PAK) In Islamic Religious Education (PAI) With Neuroscience Approach (Multi-Case Study in Brain Friendly PAUD: I Sleman Kindergarten Yogyakarta). INFERENSI: Jurnal Penelitian Sosial Keagamaan, 12(2), 307–330. https://doi.org/10.18326/infsl3.v12i2.307-330
Tinggi Firman, P., Baharuddin Lopa, J., & Talumung, S. (2020). Dampak Covid-19 terhadap Pembelajaran di. BIOMA, 2(1), 14–20. https://ojs.unsulbar.ac.id/index.php/bioma/article/view/743
Ulfa, M., & Na’imah, N. (2020). Peran Keluarga dalam Konsep Psikologi Perkembangan Anak Usia Dini. Aulad : Journal on Early Childhood, 3(1), 20–28. https://doi.org/10.31004/aulad.v3i1.45
Watnaya, A. kusnayat, Muiz, M. hifzul, Nani Sumarni, Mansyur, A. salim, & Zaqiah, Q. yulianti. (2020). Pengaruh Teknologi Pembelajaran Kuliah Online Di Era Covid-19 Dan Dampaknya Terhadap Mental Mahasiswa. EduTeach : Jurnal Edukasi Dan Teknologi Pembelajaran, 1(2), 153–165. https://doi.org/10.37859/eduteach.v1i2.1987
Widyatmojo, G., & Muhtadi, A. (2017). Pengembangan multimedia pembelajaran interaktif berbentuk game untuk menstimulasi aspek kognitif dan bahasa. Jurnal Inovasi Teknologi Pendidikan, 4(1), 38. https://doi.org/10.21831/jitp.v4i1.10194
Refbacks
- There are currently no refbacks.